Android Audio: Beyond Winning On It

It's 2025 and Android is still way behind iOS in terms of music and audio application ecosystems, even though audio latency is not our primary concern anymore. There are various pieces that are missing on Android and Google Play Store compared to iOS and App Store. We should catch up! In this session, let's explore how audio app ecosystem can be established on Android platforms. Winning *on* Android is not enough; we need Android as a winning party! The aim of this session is to provide overall Android audio issues as of 2025, explore the ways to overcome current status quo, and show the roadmap towards competitive ecosystem. Then have the recording of this session to be authoritative reference for every Android audio app developer in the world. Through this session, we will understand: - How music and audio apps work in general; what are instruments? what are DAWs? what is MIDI (and MIDI 2.0) and how do they matter (or not) ? - What is realtime audio processing, and why does it matter? - How are mobile platforms different? Why are those existing desktop solutions not enough? - What has Apple achieved on their platforms so far - How Audio Unit v3 and Audio Workgroups work? - How did apps like Logic Pro for iPad realize? - What is current state of union of Android audio and media APIs? - AAudio and Oboe, MIDI API, Java API such as AudioTrack, Jetpack Media3, and DSPs (including those new in Android 16) - music apps on Play Store - what kind of software is needed? : apps (instruments and creative apps such as DAWs), platform features, app development ecosystem (libraries), etc.

  • atsushieno androidaudioplugin.org


Summary

  • Dates 2025.09.11 / 12:20 ~ 13:00 (40min)
  • Place Jellyfish
  • Language English

Intended audience

Intermediate Android app developers who are interested in music and audio tech (almost no code / API details in the session).

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